Achei uma parada ai sobre o jogo até o fim desse ano:
Dates/Timeframes for new patches or other additions is something I have a
hard time finding. And it seems that no one has taken the effort to
clearify things on this matter. Below is a list of things that are
coming, including the best know timeframe when to expect them. I will
edit as our intel comes in.
For the people that perfer a visual presentation here's a spreadsheet made by Pernumbra;
Patch 0.6.7 - 15 September
Tanks - Tier 5 Lights
Tanks - M4A2E3 & M24
Tanks - light tanks T-50, T-50-2-
Patch 0.7.0 - (September 23 - December 22)
Q4 2011
Tanks - tank destroyers SU-85 (I),SU-100M-1, SU-101 (Uralmash-1), SU-122-54
Tanks - medium tank Pz IV Hydro
Tanks - tank destroyers Marder III, Dickermax, Nashorn, Sturer Emil, Jagdpanzer E-100
Tanks - light,
medium, and heavy tanks Renault FT, D1, D2, B1, ARL 44, AMX-50 100mm,
AMX-50 120mm, Hotchkiss H35, AMX 38, AMX 40, AMX-13/75, AMX-13/90,
Chatillon 25t, BDR G1B, AMX M4 1945, AMX-50-68t , AMX-12t , Lorraine 40t
Game mode - Company
battle divisions: tier 10 max with no overall tier limitation, tiers 8,
6, and 4 max with the respective overall tier limitation
Game mode - Assault
(one team attacks, the other one defends the base) and Encounter battle
(two teams are to capture the base in the center of the map)
Clan Wars - Fog of war in clan battles
Clan Wars - Cooldown period for destroyed vehicles
Optimization - Packed resources decreasing map loading time
Optimization - Pre-caching – optimized vehicle model loading for Low-end PCs
Visuals/Audio - New firing effects, explosions, and other visual effects will be added gradually
Visuals/Audio - Vehicle customization: camouflage and horn sounds
Interface Improvement - Mini-map customization and new functionality
Interface Improvement - Interface game tutorial
Interface Improvement - Quick in-game violation report system
Additional Content - New crew skills and perks will be added gradually
Gameplay Improvement - Multi-turret support - With the French tanks?
Gameplay Improvement - Tracers - Presumed 0.7.0 or 0.7.1
Q1 2012
Tanks - tank destroyers M8A1, T49, M18 Hellcat, T28 prototype - Q1 2012;
Tanks - heavy tanks M103, T110, tank destroyer T25-2
Tanks - heavy tanks KV-1, KV-2, KV-4, Т-150, ST 1, Object 252
Tanks - SPGs RenaultBS, Lorraine39 L-AM, AMX-105AM, AMX 13F3AM, Lorraine155-50, Lorraine155-51, Bаt Chatillon155
Tanks - tank
destroyers FCM 36Pak40, 105 leFH18B2, Panzerjager35R, Renault FT AC,
Lorraine 37L-AC, Somua Sau40, S 35CA, ARL V39, AMX AC de120-46, AMX AC
de120-48, AMX50 Foch
Tanks - medium tank Renault G1R, light tank АМХ 13FL11
Game mode - Garage battle – players can use several tanks (one after another) in one battle (“limited respawn”)
Game mode - Escort
(only a few tanks from the team have the ability to capture enemy's
base, the opposite team is to stop potential invaders)
Additional Content - New aсhievements
Interface Improvement - Expanded post-battle statistics, also accessible in garage menu
Gameplay Improvement - Realistic vehicle physics
Gameplay Improvement - Extended platoons for up to 5 players
Gameplay Improvement - Improved match-making system
Q2 2012
Tanks - SPGs E10, E25, tank destroyer JagdTiger Sd Kfz 185 (88/71)
Tanks - Introduction English Tree
2012
Tanks - Japanese tanks
Game mode - Historical battle - faction based battles with historically justified restrictions on vehicles and modules available
Clan Wars - Expansion
of the global map. The following regions are going to be added in the
prescribed order: North America, Africa, South America, Australia,
Korea, China, Japan
Clan treasure transactions
Clan Wars - Clan armoury, clan consumables and tanks
Visuals/Audio - National crew voices (crews of each nation speak their mother tongue)
Interface Improvement - Battle game tutorial
Interface Improvement - Commander’s chart
Interface Improvement - Improved chat functionality, official language-based chat subchannels
Gameplay Improvement - 30vs30 - As promised here, more info
Dates/Timeframes for new patches or other additions is something I have a
hard time finding. And it seems that no one has taken the effort to
clearify things on this matter. Below is a list of things that are
coming, including the best know timeframe when to expect them. I will
edit as our intel comes in.
For the people that perfer a visual presentation here's a spreadsheet made by Pernumbra;
Patch 0.6.7 - 15 September
Tanks - Tier 5 Lights
Tanks - M4A2E3 & M24
Tanks - light tanks T-50, T-50-2-
Patch 0.7.0 - (September 23 - December 22)
Q4 2011
Tanks - tank destroyers SU-85 (I),SU-100M-1, SU-101 (Uralmash-1), SU-122-54
Tanks - medium tank Pz IV Hydro
Tanks - tank destroyers Marder III, Dickermax, Nashorn, Sturer Emil, Jagdpanzer E-100
Tanks - light,
medium, and heavy tanks Renault FT, D1, D2, B1, ARL 44, AMX-50 100mm,
AMX-50 120mm, Hotchkiss H35, AMX 38, AMX 40, AMX-13/75, AMX-13/90,
Chatillon 25t, BDR G1B, AMX M4 1945, AMX-50-68t , AMX-12t , Lorraine 40t
Game mode - Company
battle divisions: tier 10 max with no overall tier limitation, tiers 8,
6, and 4 max with the respective overall tier limitation
Game mode - Assault
(one team attacks, the other one defends the base) and Encounter battle
(two teams are to capture the base in the center of the map)
Clan Wars - Fog of war in clan battles
Clan Wars - Cooldown period for destroyed vehicles
Optimization - Packed resources decreasing map loading time
Optimization - Pre-caching – optimized vehicle model loading for Low-end PCs
Visuals/Audio - New firing effects, explosions, and other visual effects will be added gradually
Visuals/Audio - Vehicle customization: camouflage and horn sounds
Interface Improvement - Mini-map customization and new functionality
Interface Improvement - Interface game tutorial
Interface Improvement - Quick in-game violation report system
Additional Content - New crew skills and perks will be added gradually
Gameplay Improvement - Multi-turret support - With the French tanks?
Gameplay Improvement - Tracers - Presumed 0.7.0 or 0.7.1
Q1 2012
Tanks - tank destroyers M8A1, T49, M18 Hellcat, T28 prototype - Q1 2012;
Tanks - heavy tanks M103, T110, tank destroyer T25-2
Tanks - heavy tanks KV-1, KV-2, KV-4, Т-150, ST 1, Object 252
Tanks - SPGs RenaultBS, Lorraine39 L-AM, AMX-105AM, AMX 13F3AM, Lorraine155-50, Lorraine155-51, Bаt Chatillon155
Tanks - tank
destroyers FCM 36Pak40, 105 leFH18B2, Panzerjager35R, Renault FT AC,
Lorraine 37L-AC, Somua Sau40, S 35CA, ARL V39, AMX AC de120-46, AMX AC
de120-48, AMX50 Foch
Tanks - medium tank Renault G1R, light tank АМХ 13FL11
Game mode - Garage battle – players can use several tanks (one after another) in one battle (“limited respawn”)
Game mode - Escort
(only a few tanks from the team have the ability to capture enemy's
base, the opposite team is to stop potential invaders)
Additional Content - New aсhievements
Interface Improvement - Expanded post-battle statistics, also accessible in garage menu
Gameplay Improvement - Realistic vehicle physics
Gameplay Improvement - Extended platoons for up to 5 players
Gameplay Improvement - Improved match-making system
Q2 2012
Tanks - SPGs E10, E25, tank destroyer JagdTiger Sd Kfz 185 (88/71)
Tanks - Introduction English Tree
2012
Tanks - Japanese tanks
Game mode - Historical battle - faction based battles with historically justified restrictions on vehicles and modules available
Clan Wars - Expansion
of the global map. The following regions are going to be added in the
prescribed order: North America, Africa, South America, Australia,
Korea, China, Japan
Clan treasure transactions
Clan Wars - Clan armoury, clan consumables and tanks
Visuals/Audio - National crew voices (crews of each nation speak their mother tongue)
Interface Improvement - Battle game tutorial
Interface Improvement - Commander’s chart
Interface Improvement - Improved chat functionality, official language-based chat subchannels
Gameplay Improvement - 30vs30 - As promised here, more info